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    <title>Tico on Canoi Gomes</title>
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      <title>(Re)Implementing Wren in tiny coffee</title>
      <link>https://notes.canoigomes.com.br/posts/2020-07-07-tico-wren-module/</link>
      <pubDate>Tue, 07 Jul 2020 11:25:00 -0300</pubDate>
      <author>canoigomes@proton.me (Canoi Gomes)</author>
      <guid>https://notes.canoigomes.com.br/posts/2020-07-07-tico-wren-module/</guid>
      
      <description>&lt;p&gt;I&amp;rsquo;m working on re-implement Wren in tiny coffee, i started with Wren support first, but as i&amp;rsquo;m more familiar with Lua, and had more material on internet, i decided to focus on it. But as things seems getting fine with the Lua wrap, i decided to work again in the Wren wrap.&lt;/p&gt;
&lt;p&gt;In the beginning i was thinking in have two exe options, with Lua or Wren, but since i want to make the game editor and tools with Lua, i decided to make it mandatory. And with Lua being mandatory, i decided to distribute the exe with Wren too. But how to determine how language to use? I thought in many solutions (detect for &lt;code&gt;main.lua&lt;/code&gt; or &lt;code&gt;main.wren&lt;/code&gt;, make Lua default and load Wren from Lua script), but decided to go with the easier one, just let user choose it :v. By default it always load Lua first, and you need to specify Wren in the &lt;code&gt;config.json&lt;/code&gt;:&lt;/p&gt;</description>
      
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